M.S. Applied Learning Sciences · Ed.D. in Progress
I design learning experiences that treat learners as the experts in their own context — building systems that are purposeful, evidence-based, and genuinely useful.
M.S. Applied Learning Sciences University of Miami
Doctoral Study
Ed.D. Instructional Design National University
Current Role
Instructional Designer The DiSTI Corporation
Location
Deltona, Florida
What I Do
Learning design that starts with the learner.
Every project begins with the same question: what does the learner need to understand, and what's the clearest path to get them there? The framework changes. The question doesn't.
01
Curriculum Design
Full-semester learning experiences built around clear outcomes, curated evidence, and sequences that build toward understanding — not just coverage.
02
Assessment & Evaluation
Performance tasks, rubrics, and feedback systems designed backward from desired results. Evaluation that tells learners and instructors something true and useful.
03
Multimedia & Visual Design
Slides, student materials, and digital content designed according to Mayer's cognitive principles — coherent, signaled, and built to reduce extraneous load.
04
Accessible & Equitable Design
DEI-centered design that goes beyond compliance — materials that genuinely serve diverse learners rather than accommodating them as an afterthought.
05
Project Management
Scope, schedule, risk, and communication planning for instructional design projects — keeping complex, multi-deliverable programs on track from kickoff to close.
06
STEM Education
K–5 science and engineering curriculum grounded in NGSS, hands-on investigation, and the engineering design process — built for real classrooms and real students.
Featured Project
Selected work, live and playable.
EdTech · Game Design · Grades 1–5
The Math Arcade — Six Games, One Progression System
What began as a single multiplication practice app grew into a six-game arcade with a shared XP economy, rank progression, and badges, plus Math Quest, an explorable adventure where students battle monsters with math. Built on free hosting with zero student data collected.
"Design is not decoration. It is the argument made visible."
I believe every design decision is an ethical decision — about who is centered, what is valued, and whose knowledge shapes the learning experience. My practice is grounded in backward design, evidence-based multimedia principles, and a commitment to genuine equity.